Valorant map pool
Maps
The best agents for every map in the current rotation, from pro pick rates on patch 13.05 (map pool has been unchanged since patch 13.04).
Ascent has one open middle area connecting both sites, so teams lean on controllers to smoke it and sentinels to watch the tight links behind each site.
Omen
Fade
Haven has three sites instead of two, so teams need extra controller smokes and a sentinel who can watch flanks without much help.
Omen
Cypher
Split is a tight vertical map joined by two ropes, so sentinels and duelists who fight well in close corridors matter more than long range picks.
Omen
Sova
Sunset is cut in half by one long contested middle lane, so agents who can control or cross that lane safely see the most play.
Omen
Cypher
Abyss has almost no perimeter walls and lets players fall off the edge of the playable space, so agents with open sight lines and utility that does not need cover matter more than usual.
Fade
Lotus gives each site a rotating door and a breakable wall, so controllers and sentinels who can hold or seal those extra entries get picked most.
Omen
Summit is built around three walls that can be shot down and sealed shut for the rest of the round, so the pro meta is still settling and teams are trying several different comps.
Omen
As of September 19, 2026, patch 13.05 (map pool has been unchanged since patch 13.04). Tiers come from vlr.gg agent pick rate pages for the three VCT 2026 regional Stage 2 leagues on current pool maps and the matching Stage 1 leagues for maps that later rotated out, checked against official Riot patch notes for map pool and design details.